![]() Above is an example of a 4 resource setup (Blue) that requires a bit too much to secure or substitute for the 5th resource, sheep. Strong road production can unlock access to hexes that can make your setup self-sufficient. The most effective 4 resource setup is generally the Wood-Brick-Wheat-Ore combination, allowing for securing expansions, and increasing production via Cities, which in turn allows for easier porting for the missing resource to settle. Playing 4 resources should be generally contingent upon settling onto the 5th resource as well as securing a strong Port. Playing with all 5 resources is ideal and allows for a flexible early game based on the rolls. This also means that coordinated Wood-Brick rolls, Wheat-Ore rolls, Sheep-Wheat, or Sheep-Ore are not only easier to secure on a board with more space, but they are also certain to roll, and more likely to roll as often as expected. Balanced Dice means that dice rolls are more predictable, so luck is less important. If there isn’t a clear dominant Ore, Wheat ,or Brick position, look for the Ports that will allow a player to gain a long-term advantage as production increases.ĭue to the lack of trading, you are 100% self-sufficient, and must figure out how to remain self-sufficient after you get your first point on the board.Consider resource scarcity, Ports, City quality, and production in that order.As such, my position is extremely dominant. ![]() I also have a second Wheat hex, a great Port just a road away, and the best Brick on the board. My opponent (Black) cannot advance in the game without 5s and 10s rolling, both of which are better for me. 1v1 games are primarily decided by placements to the extent that a misplay or oversight in the placement phase often results in a resignation. Placements (including starting roads) have a HUGE impact on the game. ![]() Do what you can to prevent that, while capitalizing wherever possible against your opponent. ![]() Just as you should aim to make the game more difficult for your opponent, they will surely look for opportunities to slow down your progress. There are skills and tactics necessary in 1v1 that you will rarely or never encounter in a 4 player game. Play as much as you can! 1v1 allows for experimentation at a higher frequency than 4P due to how quick the games are.This means you can’t win without Army, Road, or multiple Victory Points. You have a maximum of 13 points to build with all 5 Settlements and 4 Cities.Most notably, there are only 2 players, Friendly Robber is On, Dice are Balanced, game-speed is set to Very Fast, win condition is set at 15 Victory Points, and you can safely hold up to 9 cards in your hand without 7ing out. The 1v1 game mode on Colonist.io has a number of differences to the 4 Player Base Game. I also won 19/24 of my games on the final day of the season. I was the #1 Ranked 1v1 Player Worldwide (for a total of 4 hours) last season, and finished the season ranked 30th and 33rd, on 2 accounts. Colonist.io is the best way to play Settlers of Catan for free online, and the ranked 1v1 game mode is a thrilling, fast-paced alternative to the 4 player base game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |